package gameElement;

import basicComp.ImageGet;

public class Role 
{
	private int index;
	private Plane[] plane = new Plane[4];
	public int isOver = 0;
	public Role(int index)
	{
		this.index = index;
		for(int c=  0 ; c < plane.length ;c++)
		{
			plane[c] = new Plane(ImageGet.getImageGet().getPlaneIcon(index));
			plane[c].iniConstruc(ImageGet.getImageGet().getPlaneIcon(index), index, c);
			plane[c].init(5, 5f);
		}
	}
	
	public void setNotYourTurn()
	{
		for(int c = 0 ; c < plane.length ;c++)
		{
			plane[c].setCanMove(false);
		}
	}

	public int getIndex() {
		return index;
	}

	public Plane[] getPlane() {
		return plane;
	}

	public void setIndex(int index) {
		this.index = index;
	}
	
	
}
